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July 5, 2018

Dark Souls is a gritty, challenging experience full of surprises and enjoyment.

Years ago, I wrote my 200th review for Demon’s Souls. This was a game that had a magnificent atmosphere, challenging game play and unique online features. […]
July 5, 2018

Demon’s Souls is a special game.

Author’s Note: This review was originally published on April 22nd, 2010. As noted in the introduction, it was the 200th review I ever wrote. Like other […]
July 5, 2018

While fun, Cross Edge has a steep learning curve and severe case of Guide-Dang-It.

Cross Edge is a game from Idea Factory and Compile Heart that demands a lot from the player. Like most games from these companies, especially Idea […]
July 5, 2018

God-of-pitfall-colossus-vania.

I’m a bit late in getting to this review, but I felt the need to finally lay down some thoughts on this game from a cherished […]
July 5, 2018

Beyond: Two Souls is clunky and glitched, but a solid story and cast make it worth trying.

Put your umbrellas away because the skies have cleared for Beyond: Two Souls. From the makers of Heavy Rain, the latest title from Quantic Dream features […]
July 5, 2018

Shallie sells seashells by the Dusk Seashore.

Atelier Shallie: Alchemists of Dusk Sea is the final entry in the Dusk Trilogy. And let me tell you, it’s clear that Gust meant to save […]
July 5, 2018

Escha & Logy: Two alchemists. Two steps back.

During my time with Atelier Ayesha: The Alchemist of Dusk, I kept thinking about how the Atelier series as a whole has improved substantially. While Americans […]
July 5, 2018

The Dusk Trilogy begins with a bang in Atelier Ayesha.

In the video game reviewer world, you should never begin a review with the following statement: “Wow. Just wow.” Using that to describe your enjoyment or […]
July 5, 2018

Adieu, Arland. Atelier Meruru wraps up the Arland Trilogy beautifully.

Like a wine getting sweeter with age, or a pasta dish served a few days after being fully cooked, the Atelier games get better with time. […]