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July 8, 2018

Siren provides equal amounts of scares and annoyance; only the most devoted fans of the genre will find something enjoyable with it.

By the time of its release in North America, Siren had some stiff competition to deal with amongst other survival-horror greats on the PlayStation 2. Series […]
July 8, 2018

I’m not sure what’s scarier: the controls or the story.

Author’s Note: This review was originally published on May 16th, 2007. I’ve always had an admiration for the Silent Hill series and the way it handles […]
July 8, 2018

If you can’t handle Hotsuma’s heat, you best get outta his kitchen!

Author’s Note: This review was originally published on December 7th, 2005. I remember telling myself that I had to legitimately finish the entire game on every […]
July 8, 2018

She ain’t shining.

Author’s Note: This review was originally published on August 28th, 2006. Shining Tears is one of those games that I judged way too harshly when I […]
July 8, 2018

Shining Force EXA is “ex”tremely addictive, but it can also be “ex”tremely annoying.

Author’s Note: This review was originally published on August 4th, 2008. Like other reviews of the time, it features “witty” taglines that separate each section. I […]
July 8, 2018

Next time someone tells you that all RPGs are the same, have them hold your beer and show them this.

Usually when I finish an RPG, I am about ready for the journey to end. The game can last as little as 20 hours or close […]
July 8, 2018

What’s that? You’re offering me seconds? Well, I guess I’ll oblige!

Author’s Note: This review was originally published on January 22nd, 2007. The ending of Digital Devil Saga made me hunger for more, but at the same time, I […]
July 8, 2018

It’s feeding time!

Author’s Note: This review was originally published on September 7th, 2006. For some reason, most reviews of 2006 have this arrogant tone to them, but this […]
July 8, 2018

Shadow of Destiny is a game about time that is unable to stand the test of time.

Author’s Note: This review was originally published on August 24th, 2007. It was around this time that I started messing with the idea of using “witty” […]